A four day rain nearly flooded the town and prevented Leopold from returning with supplies and allies from the Mage City Garamond. The players discovered a group of elves was casting magic to cause the rain and quickly put them to death. None of the elves survived to inform their elders.
Gartuk, the injured orc footpad, has returned to duty. Yvonne, a tactical warrior footpad, has caught a cold and is bedridden. The town’s defenses have remained the same.
The players decide to contact the Holy City Ahltanna first as they view knights, paladins, and clerics as necessary to both reduce crime in the present and future and provide for a more permanent defense in Belmont.
Much to their dismay, mercenaries from Ahltanna seem to have little interest in helping a small hamlet like Belmont. The city will have to rebuild and grow before conscripting Ahltannans in large numbers. The players did manage to recruit Dannica, a powerful warrior, to their side out of the promise of less monotonous work. Dannica has all but pacified Harvos’ bullying. A hidden Twilight Market of rogues and rogue services was present in Ahltanna in Sham’s Accoutrements shop, but neither the vampire vecna worshipping assassin or the holy avenger assassin were viewed as stable. A gun fire hire was interviewed, but no final decision has been made.
A conservative lawyer and his best friend, a liberal lawyer, were found arguing in the tavern. Phae convinced the two to help meter justice in Belmont. As a result, Belmont’s crime has reduced and it has grown less hospitable to rogues. The citizenry have become more lawful.
A cleric of Moradin was interviewed at the temple, but, like most other Ahltannans, he had little interest in serving a less auspicious town without a major chapel. Hamma, an exalted dwarven monk with a vow of poverty was found outside. He and his homeless disciples have moved to Belmont and taken up residence. The citizenry have become more lawful and good aligned. Crime in Hama’s Quarter of the city have all but ceased. Residents of Hama’s Quarter require little surveillance during the night watch making the city’s guard more effective. Hamma’s presence will likely draw pilgrims in the future increasing Belmont’s tourism but also bringing in the risk of diseased pilgrims and poverty stricken refugees.
A pile of religious books was donated by missionaries to Phae, but the books have yet to be put in Belmont’s library.
The second day in town a cabal of witch hunters rioted near the inn in which the players were staying. Disturbed by this turn of events, Ilda went to the captain of the guard for assistance. Kirland, the captain of the guard, expresses his problems controlling the local nobility’s children and their constant witch hunts. Though it has become legal to practice most forms of magic in Ahltanna, a small cabal of nobles still do not trust mages and have become vigilantes. Kirland receives word the Archbishop who made the practice of magic legal has been assassinated and immediately declares martial law. It is unclear whether he desires a military coups, is merely trying to restore order, or perhaps isn’t sure either way himself.
The players find themselves locked down in a foreign city under martial law with no knowledge of how Belmont is doing.